SPACE WARS 2000

Space Wars 2000 is the sequel to Space Wars, a game I made early 1999. The original was made in QB which was too slow so the sequel will be in C++. I will post all the latest information on this page. I kept this page looking simple as all the updates makes the loading of this page slow.

 

9 July 1999

I've nearly made the ships fly around the maze and bounce off walls, but there are a few bugs that need to be fixed. The following points are what I have done so far.

School starts next week which means I will have less time to work on SW 2000. But I'll still work on it at school and a bit at home. By the way, I'll try to make a download of the game so far on this page. Also if you have any suggestions for my game, give me an e-mail as I'm low on ideas.

1 July 1999

The base for the game is nearly made but there are a few minor bugs I have to fix still.

I've thought of a better map system (better than the old squares everywhere), although it will slow down the game a bit. But so far the ships go around the entire maze in about half a second without a delay. To make it slower, it is drawing the entire maze every iteration of the main loop. I'll fix this soon when I put in some more things that make the game slower.

I thought of a really cool way to do multiplayer using the file transfer way that at the momement I'm forced to use. I can't give out the details but I can say that it cuts the time of getting other people's information a huge amount. This means that I can have a way bigger number of players in the arena at a time.

 

22 June 1999

A long time has passed since the last post on this page. But the holidays are here and I can start programming Space Wars. Over the weekend I made a start to the game. Here is what I have done so far.

Although I have nearly set out the base for this game, I have to sometime go through the huge task of implementing computer AI. I have thought of two ways to do the AI - an easy, simple one and a advanced one that will make it easier to put in extras to the AI. I will probably first put in the simple AI so that I can finish the rest of the game first.

One last note - the "shadow" ship has been changed, it will have a cloak ability that renders it invisible except if it fires.

 

26th May

Space Wars 2000 will be delayed for a while as I need to work out some things in C++ like file i/o, some graphics and the general idea of how C++ works. Unfortunatly I can't even start to look at my programming books for about a week as I have a tonne of assignments & tests this week - namely a German test tomorrow.

 

25th May

Depending on how much speed I have left after all the other features, I may put in 3D ships. I just worked out how to do them.

 

24th May

I have worked out how to do the AI ! It's a little dodgy but it gets the ship to places and fights well.

 

23 May

I have finalised the ships ! Although I won't release their individual statistics and pictures

 

22 May 1999

I have decided what the features of the game will be - note that some may be scrapped and others may join the list

 

DOWNLOAD THE CURRENT PROGRESS

Space Wars 2000 movement test (17 July 1999)

 

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