Space Wars 2000 is the sequel to Space Wars, a game I made early 1999. The original was made in QB which was too slow so the sequel will be in C++. I will post all the latest information on this page. I kept this page looking simple as all the updates makes the loading of this page slow.
9 July 1999
I've nearly made the ships fly around the maze and bounce off walls, but there are a few bugs that need to be fixed. The following points are what I have done so far.
Made the ship fly around better (more realistic & fun)
Fixed all the existing bugs except the bouncing off walls
Made it possible to press keys at the same time and still work
Made the game use the left & right shift to turn and the left alt to thrust
Made half of the ships but they arn't put in the game yet. Thanks to Scott Taylor for his ship creater.
Rewritten the map editor in C++ and made a pretty cool map
Decided on a new name for the shadow ship, now called the Phantom (excuse the spelling if I am wrong)
School starts next week which means I will have less time to work on SW 2000. But I'll still work on it at school and a bit at home. By the way, I'll try to make a download of the game so far on this page. Also if you have any suggestions for my game, give me an e-mail as I'm low on ideas.
1 July 1999
The base for the game is nearly made but there are a few minor bugs I have to fix still.
I've thought of a better map system (better than the old squares everywhere), although it will slow down the game a bit. But so far the ships go around the entire maze in about half a second without a delay. To make it slower, it is drawing the entire maze every iteration of the main loop. I'll fix this soon when I put in some more things that make the game slower.
I thought of a really cool way to do multiplayer using the file transfer way that at the momement I'm forced to use. I can't give out the details but I can say that it cuts the time of getting other people's information a huge amount. This means that I can have a way bigger number of players in the arena at a time.
22 June 1999
A long time has passed since the last post on this page. But the holidays are here and I can start programming Space Wars. Over the weekend I made a start to the game. Here is what I have done so far.
Put in the keys for controling the ship (uses the arrow keys instead of the numeric keypad as in Space Wars
Put in the code for loading the map (I have already made a level editor in QB and made a map)
Put in the ship picture - only one ship exists so far - the boring triangle
Put in the code for displaying the part of the map you are in (minor bugs here - jumpy)
Although I have nearly set out the base for this game, I have to sometime go through the huge task of implementing computer AI. I have thought of two ways to do the AI - an easy, simple one and a advanced one that will make it easier to put in extras to the AI. I will probably first put in the simple AI so that I can finish the rest of the game first.
One last note - the "shadow" ship has been changed, it will have a cloak ability that renders it invisible except if it fires.
26th May
Space Wars 2000 will be delayed for a while as I need to work out some things in C++ like file i/o, some graphics and the general idea of how C++ works. Unfortunatly I can't even start to look at my programming books for about a week as I have a tonne of assignments & tests this week - namely a German test tomorrow.
25th May
Depending on how much speed I have left after all the other features, I may put in 3D ships. I just worked out how to do them.
24th May
I have worked out how to do the AI ! It's a little dodgy but it gets the ship to places and fights well.
23 May
I have finalised the ships ! Although I won't release their individual statistics and pictures
Shadow - can turn off its lighting and move in darkness
Hulk - High life and fire power
Raider - Fastest ship
Illusion - Can produce a decoy of itself
Commander - can call other ships on its team into a formation attack
Thief - High manuverablity
22 May 1999
I have decided what the features of the game will be - note that some may be scrapped and others may join the list
Computer AI - plays on your team or against you
Real time lighting
Scrolling screen
When a person dies, their ship explodes and erupts into a fireball
Weapons - lightning ray, annialator, bomb, mine, warper and heat sinker
Background music
Map editor - play on your own map
Multiplayer over a network, direct link and possibly modem
Realistic bouncing off walls
Thruster graphics
Map of playing field
Many different ships to choose from
DOWNLOAD THE CURRENT PROGRESS
Space Wars 2000 movement test (17 July 1999)